
I’m not ashamed to admit that all the weird and wonderful spellings that typify many Aeldari names have resulted in more awkwardness than I would ideally like. When each syllable is randomised you’re going to get some awkward combinations from time to time, and I do a lot of tweaking to try and keep it to a minimum, but Aeldari names almost defeated me.
#CRAFTWORLD ELDAR GENERATOR#
This made the job of putting together this name generator a little more challenging than usual, at least using my usual methods. They’re very diverse, and that diversity means that they can’t always be split up and recombined in satisfying ways. Aeldari names look and sound kind of Celtic but they’re still pretty alien, and the names of pre-existing characters in the background lore don’t share a huge amount in common in terms of structure and conventions. There’s clearly a strong Celtic influence, but it’s not as simple or as overt as, say, the Norse influence is for Space Wolves names. When it comes to crafting this generator, Aeldari names have proven tricky for me to get a handle on. This exile, likely intended as a punishment, instead allowed the world eaters the freedom to operate without Imperial observation.At last, an Aeldari character name generator! After many months of focusing largely on Imperium factions and subfactions (with a smattering of xenos in between) the glorious space elves are finally getting some attention. The Emperor intervene, reprimanding Angron and ordered the world eaters out of the main line of the Great crusade, sending them to the northern fringes of known space to combat xenos instead of human foes. TUONOETAR Craftworld was said to have stood for a hundred millennia, In M30 during the Great Crusade the Tuonoetar Craftworld was entrapped and scoured of all life by the world eaters.Ģ03 RD Exped itionary Fleet of the World Eaters Legion would become a byword for mass-scale slaughter and violence, their enemies not merely shot down or blasted to oblivion but killed to a man in their streets and fortress.

Vast space docks located outside that house fleets of spacecraft capable of traveling through warp tunnels, allowing Eldar of the relatively slow-moving Craftworld to bring their forces to areas of the galaxy thousands of light years distant.

Craftworlds have grown greatly in size since the fall, when they became the sanctuary worlds, as they are approximately 10 to 100 times bigger in volume thus effectively worlds in space each a self-contained biosystem, with forested and natural areas provide breathable atmosphere and renewable resources, as well as urbanized ones, and often sections that are uninhabited and waiting reconstructions. They contain webway gates, linking each other as well as to millions of planets, allowing the dispersed Eldar some measure of cohesion. For thousands of years after the Fall to the current day the Craftworlds have carried the greater part of the surviving Eldar. Because of this a Craftworld might return only three of four times in a thousand years, it was easy to see the degeneration of Eldar society, while to the rest of the Eldar the slow degeneration was too gradual to be recognize. Trading could take the Craftworlds thousands of light years beyond Eldar/Aeldari civilizations, separating the community from its Homeworld for centuries.

Prior to the Fall of the Eldar (Aeldari), Craftworlds were vast trading ships, effectively, whole self-contained communities housing hundreds of Eldar families.
